Wednesday, January 19, 2011

Thesis: Asemic High

final image 03 - project from windsor

final image 02 - rail station from above

final image 01-1 - rail station first floor

final image 04- from below

final image 05 - from above

Section i04 Final - Complete Section

Rail Interchange Floor 01 Plan

Rail Interchange Floor 02 Plan

Image description:

  1. Perspective from Windsor
  2. Rail Interchange at base – Floor 02
  3. Rail Interchange at base – Floor 01
  4. Street Level Perspective
  5. Aerial Perspective
  6. Section
  7. Rail Interchange – Floor 01
  8. Rail Interchange – Floor 02

 

This project discusses the Asemic as a generator for certain geometries, certain spheres of sensation, while providing a paradigm for economically viable urban housing and integrated transit.

Asemic geometry denies signification in favor of the emotion of the glyph: that through the serialization certain geometries emerge, invoking sensations which are referential (perhaps) but maintain their independence from meaning. Exploitation of these tendencies, these geometries, yield techniques which allow for fluid conditions to exist between indices, largely defined by the line or curve.

The project is situated in Detroit just north of the Detroit/Windsor tunnel and will serve the dual purpose of a primary transportation hub for a 10 billion dollar rapid transit corridor proposed over the next several years, and a larger residential element situated atop this transportation plinth. Rapid transit will begin to connect the largely disparate suburbs of the Detroit Metro area, bringing residents back into downtown and into the recently redeveloped riverfront district. This high-rise will act as the mediator between the newly defined district and the transit system.

Economically, the project will be subsidized through a housing authority and deed restricted, reducing risk to the contractor (cost) and the government while providing an infrastructure and housing solution to the locality (similar to the Dutch Housing Act of 1901).

Plan/Section Animation via Photoshop

Not to go into too much detail, but there is a great tutorial on creating a animated section cut line moving vertically (or horizontally) through a rotating model. While perhaps a bit gimmicky (nor do I know the fidelity of the import), this is perhaps yet another way to show models. If anything, it shows a completeness to the internal workings of the project, and might be instructive to show circulation patterns which tend to be difficult without looking through several plans, etc.

Be sure to check out the video at the end of the post.

Monday, November 15, 2010

Stephen Fry

This gave me a good feeling about the future. I am not going to be critical of it, or explain its ramifications, beyond saying that 5 for 1 specials are a bit like modernism. And that language (Architecture), in the regard to the use of good words (geometry), is something worthy of pursuit, despite the flow of opinion.

Friday, September 24, 2010

glass

the pattern is the result of cooking glass too long - we considered it a rusticated glass pattern

[link: joel berman glass studio]

JBGS Granville Island - Desert Stones door surround 4

JBGS Granville Island - Desert Stones door surround 7

Monday, September 20, 2010

aperture & influence

fisker_9a

fisker artega gt

The elevational surface of the artega gt aligns itself as knowing other geometries that are emerging from current architectural discourse (or work thereof): it’s eye-like aperture on the side is similar to the ornamental moves recently employed by Esquivel in his La Riviera renovation geometries (theoremas blog link):

IMG_37241

At this point I contend that there are words/articulation needed to fully distinguish one aperture from another (as others certainly exist) wholly in and of itself, and not of a metaphorical rhetoric).

There is a specific move, where void makes a line, a delineation, about a surface, then invades or moves through the surface creating sub-surface expressed geometries in its wake; a moving void. In the same way there seems to be a movement about Esquivel’s work that entertains void objects about a surface, causing influences while not (in a similar move) ripping or destroying it’s plasticity.

Both discuss beauty in the most indiscrete way…perhaps this denies any true articulation to exist: they both leave the subject breathless.

la rivieria fabrication: link (I’ll post more of this incredible project as it comes online)

fisker automotive: link

Saturday, August 7, 2010

Sculptris

The makers of Z-Brush have released an alpha version of their new software Sculptris for free. The software itself is extremely fluid in its interaction with the user, almost a feeling of sculpture less digital modeling. It could be described as a perhaps more eloquent version of Maya’s sculpt geometry tool (however this is probably a gross oversimplification). This would make a great tool to add to Maya  though – the program is interoperable via the obj format, and allows for a level of fluidity that is based on user direction instead of precise methodologies (that is

sculptris [link]

See the demo below:

Thursday, June 3, 2010

Maya to Rhino translation in real time

LAN has released a video showing research on the transfer of geometry in real time from Maya to Rhino via the UDP format in Grasshopper. Currently the video only shows a surface being animated as a cloth with some sort of wind particle acting upon the surface. See the video below -

[LAN: Maya Fluid to Grasshopper via UDP]