Alexander McQueen (British, 1969–2010). Dress, autumn/winter 2010–11. Courtesy of Alexander McQueen. Photograph © Sølve Sundsbø / Art + Commerce |
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Giuseppe Sammartino (1720 - 1793). The Veled Christ |
Photos courtesy of horhizon.com & suckerpunch
As a continuation from the previous post (and found through my love of suckerPUNCH) this recent project printed aedicules by Johan Voordouw explorers the “conventional modes of architectural expression, text, drawings and models, into a singular spatial formation,” essentially marrying the figural page shape with literal “sls” or plastic 3d print modeling and graphics. The project discusses work surrounding the Villa d’Este in Tivoli – a subject which I’m sure influenced the figuration of the form/shape/graphic/text/whatever.
Now, imagine a portfolio with 3d models, great text, video, graphics, and what not all in one binding. Not that were graphic designers, but the ability to negate abstraction of form (ie, the line/ the 2d condition), in favor of pure form, is so incredibly seductive.
by Voordouw (via suckerpunch):
The project describes an annexed library for the museum of manuscripts at Villa d’Este in Tivoli, Italy. Rather than exploring the configuration of conventional spaces the project sought to explore the library through a series of books, the book becoming an expression of physical and imagined spaces. Using a combination of text, illustrations and SLS models the project formed architectural space on and through the page, an oscillating interplay between two-dimensional and three-dimensional space and experience, one that can only be fully appreciated when flipping cover to cover.
The spaces within the book are hand-carved to blur the boundary between model and paper. The book, first digitally modeled was then physically crafted, the voids forming the context for the content; the models, images and text continually reveal additional information about the intensions of the library creating a link between reading the book and reading the building. This re-forms Victor Hugo’s assertion of architecture as didactic space, a place with continual exploration and discovery.
Aaron Koblin – Sand Box – Flight Paths
The paths correlate with various data tracking various flight paths about the US. I find the output (I hazard to say work…) to be quite beautiful in a way; the geometries are figural and, though complex, they seem to resemble some sort of logic, both in direction as well as in time (see the pulsing in the video).
The project also resembles the work done on processing (link to flickr stream | example 1 | example 2), the script used by Michael Hansmeyer in his Platonic Solid project, although the two do look entirely different…
Ultimately, in all of these, its not the script or the data that really matters: it is only (and will only ever be) the geometry, the articulation, and the beauty that captivates.
Images from the site:
I put this off till I had a bit more time. Here are the renderings (along with some images from before) that I’m submitting to a competition later on this month.
street facade
exterior perspective
exterior perspective
interior perspective – typical affect condition
interior perspective – typical toddler area
**This is the completed project of the original mid-term project that I posted earlier this semester.
**Also see the first project for the semester (just posted) named thinkering space.
“Education is not something which the teacher does. It is a natural process which develops spontaneously.”- -Maria Montessori The Absorbent Mind-
For this project, we were asked to design a school based around the teachings of Maria Montessori. For me, the contribution of architecture to a non-linear educational approach was quite appealing. The concept of non-linearity really had to do with shaping the logic of the form, or really shaping the phenomenon of fluids (ie particulate matter) in such a way as to create topological conditions which connect what would typically be the disparate indexical elements of the building. Therefore, the architecture should reflect the ideology: more linear, standardized, compartmentalized pedagogical programs are best expressed through disparate parts - parts that seemingly work together at some compositional level but really never truly interact. Because the Montessori method is based more on the drive of the individual and not the overall, top-down design of the typical American education program, a different logic is necessary. In this particular study, I used fluids to equate with a more fluid, or more interpersonal approach to education.
There were a number of elements that had to be considered for the completion of the work. This was a particularly important project architecturally speaking because of its references to more fluid precedent such as the Baroque. The uncalculated logic of fluids creates what is called a "painterly effect" and is perhaps best seen through the juxtaposition between the modern skyscraper boxes and the school (see below). We can understand modernism then as being representational of the high-renaissance - very calculated, calming, proportional, and what not; while what I have done addresses a new emerging trend in architecture, one that reacts to the tired aesthetic of Modernism.
As for the site itself, the project is located in a very specific location in Dallas, between the Elm Place and Renaissance Tower (how suiting). I chose this location for a number of reasons: the connectivity to public transportation, the proximity to density, and the reclamation of urban interstitial spaces (such as the Wozoco project by MVRDV); as well as the relative proximity to Thanksgiving Square, the West End, and the proposed Trinity River Corridor Project. Also, it should be noted that at the base of the tower, at the public drop off, there is a no-car zone, the only one that I know of in the downtown area.
The two towers have 12.5' floor to floor heights, therefore I've continued this trend so that the new school can cleanly integrate with the existing buildings for life safety considerations. I've also located the project lower to the ground and am proposing stronger "loose" joint between the three buildings, similar to those used in earthquake zones, as to not compromise the independent structural state of each building.
The “netting” acts to weave the buildings together monolithically with the slabs using the non-linear tensile material glass fiber reinforced concrete. The tensile strength of such a material is 4710 MPa at failure, almost 12 times that of your standard A36 steel. This material coupled with strong, lightweight concrete provides a solution that allows for such a site condition to exist.
As for the building itself, there are a total of five floors, each providing pods of programmatic elements. The first floor contains the main entrance, the administration offices, and the toddler space. The age continues to increase with floor size all the way up to the top story which is programmed to be a mixed use facility incorporating painting, music, art, and PE. The upper story will be visually open to the sky, while the performative glass shields the students from heat and the bulk of the radiation - think transition lenses for a building. Also note that many of the programmatic elements, such as restrooms, will have to have frosted glass as facade instead of the regular performative glass.
In conclusion, I will leave you with the following quotes: According to Jesse Reiser "Atmosphere and affect are aspects that the architect has traditionally maintained the agency controls. In fact, affect is a highly determined feature of architecture, whereas much of the importance ascribed to program is intractable - like sand going through your fingers. The affective dimension of architecture not only influences use; at the level of order it also describes zones of intensity that, while real, nevertheless may be experienced in wildly divergent ways. Program by contrast limits these. As (a) measure of people's practices, rather than what architecture can do, programming is a drain on freedom, on the possibility for selection, and thus on information.
Ben Van Berkel and Caroline Bos continue such logic "Effects are actions and they emanate from relations. The best effects which architects can produce in the contemporary world are those that are proliferating and moving, effects that are anticipatory, unexpected, climactic, cinematic, time-related, non-linear, surprising, mysterious, compelling, and engaging."
upper level typical learning space | toddler typical learning space
facade condition
animation showing walkthrough on the upper floor
I’m exploring the use of Next Limit’s RealFlow software for creating fluid, hyper indexical architectural environments. Although such an approach has been done before, I’m trying it out all the same. I think the idea of fluidity and the spontaneity of the Montessori method have too much in common to not try to exploit such a technique.
Modeling architecture in RealFlow is like dating a really crazy girl: sure its fun (for awhile), sometimes it’ll blow your mind, but often time the culmination of the consequence (which is really what Real Flow outputs) is frustrating. Therefore, I’ll be posting up some tutorials and advice to help out anyone else who might be interested in creating the same sort of effect without so much of the heartache.
In Real Flow, the user sets up parameters which then get pushed through an animation and the output is a single frame, selected by the architect, meshed for export, and moved into a modeling software. For using RealFlow in Rhino, see the RealFlow Import tool created by David Rutton (download here).To control the export, access export central by pressing F12. Then simply check the mesh file types that you want to generate when you rebuild the meshes. See a video about file export here.
To move about the modeling environment, hold down ALT and use the mouse to move about (similar to MAYA).
There are four main Nodes (or manipulators) in RealFlow: objects, daemons, meshes, and emitters: objects are rigid/soft bodies, daemons influence particles during animation, emitters emit particles, and meshes mesh the particles according to very specific parameters. There are four main parameters (among sixty or so) which are key in controlling the fluid mesh: polygon size, filter->relaxation (after filter method is set to “yes”), blend factor, and radius (thanks Gnomon Workshop). All values are scale dependent. Change and rebuild the mesh to see the results.
Other than that, I feel that the interface is fairly simple, comparable to programs like Google SketchUp or the new Rhino OSX interface. You can script fluids, but with what I am working on this would be overkill.
Anyway, here’s a few screenshots to give you an idea of the software’s potential:
I know this is brief, so if you have any questions or something to add, post it in the comments-
This project seeks to redefine the idea of “thinkering space.”
Greg Toppo argues the thinkering space as one cure for the growing “complexity gap” in students educated under the no child left behind program. Because students have up to this point been focused solely on quantitative goals such as reading and writing, and not qualitative learning such as art, design, music, etc. the ability to critically think in abstract terms has been lost. Quantitative logic without qualitative logic proves inadequate over the long term.
This project proposes an interactive, topological space for digital play – inclusive of touch walls, sensispheres, and multi-touch in an interactive, fully immersive digital environment.
Such a condition creates new level of spontaneity which allows for interpersonal conditions to emerge. The space is designed to be installed inside, but it is otherwise site independent. The surface articulation, using morphological geometry, is purely performative and aesthetic.
Peter Sloterdijk via wikipedia.com: “Spheres is about ‘spaces of coexistence’, spaces commonly overlooked or taken for granted that conceal information crucial to developing an understanding of the human. The exploration of these spheres begins with the basic difference between mammals and other animals: the biological and utopian comfort of the mother's womb, which humans try to recreate through science, ideology, and religion.”
Geometrically speaking, the space, via the “blended” spheres, allows for a more pliant, woven condition between the various matters of existence which provide for the intellectual stimulation of the participant. Such programmatic overlap allows for the emergence of new programs which are generated by the participant through hands-on interaction with the digital aspect of the space as well as a blending affect will allow for certain environments to bleed over into other environments creating interaction not only between the participant and the space but the space and the space itself - a programmatic lava lamp if you will.
perspective showing the Coliseum “bleeding” into the solarium
interior perspective – notice the Coliseum on the left and the solarium on the right
plan showing interior spaces | plan showing surface pattern articulation
elevation
morphoginic surface porosity script (much thanks to Jeremy Harper)
In this project, the intervention is a tool for the reclamation of "jarring" public space (Colin Rowe, Collage City) which dominates the suburban landscape. The intervention creates an spatial representation of Affect (in this case, the horrific) generated through philosophical, analog, and digital investigations by employing poché as an urban organizing strategy. Included below are photos of the final study model and the subsequent digital investigations.
This project was originally posted on the blog Theoremas.