Saturday, August 7, 2010

Sculptris

The makers of Z-Brush have released an alpha version of their new software Sculptris for free. The software itself is extremely fluid in its interaction with the user, almost a feeling of sculpture less digital modeling. It could be described as a perhaps more eloquent version of Maya’s sculpt geometry tool (however this is probably a gross oversimplification). This would make a great tool to add to Maya  though – the program is interoperable via the obj format, and allows for a level of fluidity that is based on user direction instead of precise methodologies (that is

sculptris [link]

See the demo below:

Thursday, June 3, 2010

Maya to Rhino translation in real time

LAN has released a video showing research on the transfer of geometry in real time from Maya to Rhino via the UDP format in Grasshopper. Currently the video only shows a surface being animated as a cloth with some sort of wind particle acting upon the surface. See the video below -

[LAN: Maya Fluid to Grasshopper via UDP]

TopoStruct

From the site:

Topostruct is a topology optimization software intended for use by designer and architects.

The aim of topology optimization is to find an optimal shape or distribution of material in space which meets as best as possible certain support conditions and applied loads. The user only has to inputs the dimensions of the overall volume, the target fraction of material utilization to be reached as well as loads and supports.

This software supports both 2d and 3d systems as well as a number of ways of visualizing the structural analysis results so as to make the process a bit more intuitive for non engineers. For more information on topology optimization see "Topology Opimization" a book writen by M.P. Bendsoe and O. Sigmund.

via sawapan.eu

Be sure to check out the end of the video - I love the sensibility.
The software is free for educational use-



Saturday, March 20, 2010

new_in production

 www.freelandbuck.com/

image

 

 

 

“…our work assumes that fabrication and construction can enhance the spatial and sensual qualities of digitally designed form rather than compromise them. By articulating the patterns inherent to structure, construction and material, we invigorate forms and spaces with specific character and rich atmosphere.

We seek to design evocative buildings that engage with the 'language' of atmosphere and affect with which we negotiate our social and political worlds. In this context, walls, ceilings and floors become emissive boundaries that infuse space with character, making them habitable and memorable. As environments for human interaction, our work exploits both formal undulation and graphic variation - of pattern, color and material - to synthetically enrich surface and space.”

Not mine. Worth a look-

Monday, November 30, 2009

Intensive Fields

USC_idnws_card_15_(FOR_REFERENCE_ONLY)-1 

(link: registration)

If you can go, then go – its free. If not, send me instead :).

Man, what a killer set…

Sunday, November 8, 2009

not quite final enough, not even close

current interior condition at rail depot work in production

preliminary sectionSection i02 v4

preliminary plan typicalPlan

preliminary details  Typical Detail Sheet Layout 1